Where Am I?
The Duchy of Valoria

Nestled in a fertile and flourishing valley, Valoria is west of the imposing Jodok Mountains and politically dominated by the Lithian Empire that rules it from the East.

A Feudal Society

Who is in charge?

The Political Structure of Telemere

By far the most common system of government throughout most of the known world is feudal.

The most powerful political personages in the realm are the Kings, Queens, Emperors, & Empresses of their respective Kingdoms & Empires.
Their word is law and all things belong to them.

Beneath them are their respective Dukes and Duchesses. Their authority is projected through vassals, to the barons directly beneath them, then to the lords of the smallest rural holdings.

Oaths of absolute loyalty, fealty, and service are sworn to the Duke & Duchess by their Barons. The Barons & Baronesses receive similar oaths from their subordinates and this continues in an unbroken chain down to the Vassals of the lowest Lords & Ladies.

The Duchy of Valoria

Located in a lush, fertile valley, Valoria is a Duchy of The Lithian Empire, which controls vast swaths of Telemerian lands & peoples.

Valoria is our city, proudly protected by her fierce adventurers!

The Towns & Taverns

New in town or just plain thirsty?
Stick near the tavern to sate your tastebuds and quell your curiosities about the land of Telemere and this strange town you find yourself in...

 

Guilds

The Guilds of Telemere are associations of people from the same trade or industry that come together to share and protect their business interests and secrets from competitors.

They also aid each other by policing and working to improve their crafts.

 

The Baronies

Thorngarde

The most heavily defended center of military and adventuring forces in Valoria!

Keeping the trade routes open and the civilian population centers safe is a more than full-time job for the Thorngarde.

 

Ellis

Bursting with talented toilers, supplies and multitudes of crafted treasures, Ellis holds a special place in the hearts (and coinpurses) of all Valorians!

Its proximity to the Jodok Mountains begets Ellis a special relationship with the Dwarves & Hauflin, some of whom are choosing never to leave its shiny embrace!

 

Cities of Valoria

Valoria

The center of wealth & power in the Duchy, this Capitol is home to the Ducal Keep & Library.

Adventurers gather in Valoria, adding to the hive of activity and happenings. The major Guild Halls & Guild Masters can also be found here.

Welcome Home! 

Petryn

Seemingly Endless Fields dotted with ranches and exploration forts, this sparsely populated and well farmed land continues to sprawl westward.

Having to relocate native Barbarians and other inhabitants hasn’t been the easiest task though…

Ellis

Capitol City of the Barony of Ellis.
Bursting with talented toilers, supplies and multitudes of crafted treasures, Ellis holds a special place in the hearts (and coinpurses) of all Valorians!

Its proximity to the Jodok Mountains begets Ellis a special relationship with the Dwarves & Hauflin, some of whom are choosing never to leave its shiny embrace!

Albright

Coastal beauty permeates this lazy little outpost.

Castle Silrock, overlooking the Bay of Nayloon, is now guarded by elementals.
Discovered completely empty, it’s eerie and foreboding presence stands guard over the brave fisherman who ply the waters of Albright.

The Guilds

Healer's Guild

Although this guild has the fewest physical items to sell, the skills they have developed at returning the dead to life, as well as their general expertise in all of the healing arts ensures the widespread respect and admiration for all of this guild’s members.

“Is there a healer here?!”

Merchant's Guild

If you want it, they’ve got it!

This guild has representatives just about everywhere, from farm village to city center, and these folks are ready to buy and sell any thing, at any time.

This is where you take anything of value you don’t want, that you are looking to sell.
This is also where you bring your coin to buy everything that you do want!

What is Coin?

The Armory

If you are interested in better weapons to smite your enemies, or more importantly, better armor to save your skin, then this is the guild for you to shop at first.

This dedicated group of skilled craftsman create, repair, and augment almost all types of weapons and armor.

Even the most fabled magical weapons began as a billets on their anvils and earning your way into their highest ranks can take a lifetime.

Currency of the Realm

Coin is the currency of the realm:
Gold, Silver & Copper

10 Steel Pieces = 1 Copper Pieces
10 Copper Pieces = 1 Silver Piece
10 Silver Pieces = 1 Gold Piece
10 Gold Pieces = 1 Mythril Piece
10 Mythril Pieces = A Very Good Time!

 

Gossip & Rumors

Common Laws of Valoria

The laws that apply to the common citizen of Valoria are called the Common Laws or the Duke’s Laws. Every citizen of Valoria and visitor is expected to abide by these laws.

By order of the Rightful Rulers of Valoria, the following are the common Laws of the land known as the Duchy of Valoria, here forth set in to protect Her citizenry.

These Laws are to be obeyed by all common citizens of the Duchy and all common visitors to this land. The Nobility of Valoria and all duly recognized Noble Visitors must adhere to the Laws as set forth in the Codex Nobilis.

These Laws are to be enforced by the Nobility and their duly appointed representatives through adherence to the Rules and Procedures set forth herein.

The minimum and maximum penalties set forth here in are set forth by the Ducal Seat. Punishments are meted out according to the intent and severity of the crime committed. The judge does have the discretion to exceed these limits if the crime warrants.

Ignorance of the Law is not a defense.

 

 

I

All things contained within the Duchy of Valoria are the personal property of the Duke of Valoria and his heirs. Only by special writ from the Duke can any other measure of property be established.

Penalty Minimum: Public Apology
Penalty Maximum: Death & Banishment

II

All persons must pay proper heed and respect to those whose station is above them. These persons shall include the Nobility of Valoria, Squires, Seneschal, Inquisitors, Magistrates, and Sheriffs. The failure to do so is proscribed.

Penalty Minimum: Public Apology
Penalty Maximum: Death

III

All persons, regardless of their station, have the right to peaceful existence. It is a crime to force one’s will upon another person by force of arms, magical conjuration, or any other means available. These means include, but are not limited to: Thaumaturgy, Charms, and Hypnosis.

Penalty Minimum: Fine of 5 Silver Pieces
Penalty Maximum: 2 Deaths

 

IV

All persons have the right to bear witness against another person when judgment needs be passed over an occurrence of injustice. However, bearing false witness in such matters is proscribed.

Penalty Minimum: Fine of 1 Silver Piece
Penalty Maximum: 1 Death

V

All persons are proscribed from committing Acts of Necromancy.
Such Acts include, but are not limited to:
• Casting spells from the School of Necromancy, be it from personal knowledge, scrolls, magical items, or artifacts.
• Necromantic Sorcerous Rituals.
• Necromantic Warlock abilities or rites.
• Necromantic skills or innate abilities.

Penalty Minimum: Mandatory removal of all Necromantic Items. Mandatory Indefinite Imprisonment until knowledge of Necromancy is removed.
Penalty Maximum: Death & Banishment

VI

All persons must pay tribute and taxes to their liege lord. Failure to do so is proscribed.

Penalty Minimum: Fine of twice all taxes owed
Penalty Maximum: Imprisonment for 3 Moons

VII

All persons must muster to the call-to-arms when summoned to serve to the fullest extent according to their skills and abilities. Failure to do so is proscribed.

Penalty Minimum: Fine of 1 Silver
Penalty Maximum: Banishment for 3 Moons

VIII

All persons are proscribed from committing acts of Treason. Treasonous acts include but are not limited to:

• The making of any Oaths, Obligations, or the sharing of intelligence that will lead to the willful detriment of Valoria or its peoples.
• Attempting by overt or covert acts to overthrow or displace the rightful rulers of Valoria.
• To kill or injure the rightful rulers of Valoria.
• To act in any way that is not in the best interest of Valoria
or its peoples.

Penalty Minimum: 1 Death
Penalty Maximum: 1 Death & Banishment

IX

All persons within the Duchy of Valoria are considered freemen. The keeping, trading, transporting, or in any way engaging in acts of slavery is proscribed.

Penalty Minimum: 1 Death
Penalty Maximum: 1 Death & Banishment

 

X

The Law is the province of the Nobility of Valoria. The act of taking the Law into one’s own
hands is proscribed.

Penalty Minimum: Imprisonment for 1 Day
Penalty Maximum: 2 Deaths

XI

All persons are proscribed from committing acts of murder.

Penalty Minimum: Fine of 1 Gold
Penalty Maximum: 2 Deaths and Banishment

XII

All persons are also required to bear witness according to proper rules and procedures. Failure to do so is proscribed.

Penalty Minimum: Public Apology
Penalty Maximum:Equal Punishment to the Accused

XIII

Worship, being a follower of, or support of the Dark Lord or its minions is proscribed. This includes, but is not limited to: Dark Paladins, Dark Clerics, Dark Sorcerers, Dark Acolytes, and their ilk.

Penalty Minimum: 2 Deaths and Banishment
Penalty Maximum: Permanent Death

XIV

To willfully obstruct any investigation made by the Nobility or their duly appointed representatives is proscribed. This includes but is not limited to: destroying evidence, killing witnesses, withholding evidence, and harboring fugitives from the Law.

Penalty Minimum: Fine of 1 Gold
Penalty Maximum: 1 Death and Banishment

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