Who Do You Want To BEcome?
Twenty Playable Races
All with their own unique advantages, disadvantages, costuming and role-playing requirements, the races of Telemere are diverse and dynamic!
The Races of Telemere
Elves | Dwarves | Humans | Gypsies | Hauflin | Northmen | Torn Tribesmen | Highlanders | Barbarians | Mystical Races | Hybrids
Who will you become?
Elves
Sylvan Elves | Dark Elves | High Elves
Many long eons ago the first elves appeared on the world…
Humans
Barbarians | Gypsies | Highlanders | Northmen | Humans | Torn Tribesmen
These six cultures make up the majority of the most prolific race found across Telemere…Humanity.
Dwarves
Hill Dwarves | Mountain Dwarves
Neutral and segregated from others, these folk are hardy and insular. Hill and mountain folk alike, these clan based people respect their local chieftains above other races’ kings and queens.
More About Hill Dwarves
Advantages:
- Half cost for the Armor Smith skill (1.5 Build Points)
- Half cost for the Weapon Smith skill
- Can purchase the Dwarven Resist skill
Disadvantages:
- Cannot learn Magic until Level 5
- +1 Build Cost Per Rank of Magic
- Can only learn one Warlock skill every other level starting at Level 10
- Cannot learn Sorcery until Level 10
- Cannot learn Spell Singing skills until Level 5
Costume and Roleplaying Requirements:
The player must wear a costume brown or red beard, or beard braids with a players real beard, if they are playing a male character –or – two long brown or red braids of hair if they are playing a female character.
Native Literacy : Dwarven
More Details:
The work ethic of these fabled craftsmen is only rivaled by the firm, stubborn, analytical way in which they approach almost all aspects of their lives.
The finest weapons and armor are produced in the workshops and forges of these industrious people.
Often blunt, curt, and truthful Hill Dwarves will share their carefully considered opinion with any who ask…and many who don’t!
Hill Dwarves work alongside their mountain brethren to maintain the Dwarven Kigdoms, and while they will farm and tend herds as needed, the coming of the Hauflin to their lands has provided even more free time for crafting much to the happiness of all.
A little zenophobic, often with good reason, outsiders wishing to have any dealings with the Dwarves have always faced an uphill battle. Pun intended.
The Dwarven Kingdoms are all loosely aligned with each other; trade, craftsman, and adventurers flow freely between them all.
These hirsute peoples of the hills and mountains, the Dwarves of Telomir dwell almost entirely in, and under, the mountains and hills of all the known lands.
Fierce in battle and even more passionate in their creations these people seek to live their lives to the fullest, and often succeed.
All Dwarves are basically the same folk, but there are some noticeable differences between the Mountain and Hill Dwarves.
More About Mountain Dwarves
Advantages
- +1 Strength Bonus, Non-Combinable
- +2 Body Points for the first three Levels (+6 Body Points Total)
- Can purchase the Dwarven Resist skill (may start game with this skill)
Disadvantages
- Cannot learn Magic until Level 5.
- +1 Build Cost Per Rank of Magic
- Can only learn one Warlock skill every other Level starting at Level 10
- Cannot learn Sorcery until Level 10
- Cannot learn Spell Singing skills until Level 5
Costume and Roleplaying Requirements:
The player must wear a costume black beard, or beard braids with a players real beard, if they are playing a male character –or – two long black braids of hair if they are playing a female character.
Native Literacy: Dwarven
More Details:
Residing in the immense Jodok Mountains, these Dwarves are happiest when delving into the dark places of the world, these passionate people make up for the coldness of their surroundings with heat of their passions.
Nothing makes a Mountain Dwarf happier than putting everything they have into everything they do. They laugh until they cry, they fight until you die, and they sleep like the dead.
This gusto for life finds no better outlet than in battle; and Mountain Dwarves defend what is theirs with a tenacity and passion that makes them firm allies or fearsome foes…. your choice.
Their personalities are often gruff and blunt, and although they are often honest and reliable theses traits can be lost on the easily offended.
Few Mountain Dwarves feel the call to serve Nature, but the forces of The Light and Darkness recruit equally from these people.
Hauflin
The Merry Folk
Hauflin are a merry folk who are crafty and make skilled artisans, though they may be slight of stature!
The Hauflins’ love of good food and drink is renowned and indeed these people are often found in a tavern indulging their desires.
More About Hauflin
Advantages
- Reduced cost for the Rogue Basic Career Skill List (-5 Build Points)
- Reduced cost for all Craftsman skills (-1 Build Point each)
- +1 Damage Bonus with all thrown weapons and Small Weapon skill
Disadvantages
- -2 Body Points at Level 1
- Double cost for the Stamina skill (8 Build Points)
- Increased cost for the Warrior Basic Career Skill List (+5 Build Points)
- Without a +1 Continuous Strength Bonus, cannot use or learn the following weapons: Pole-Arms, 2-Handed Weapons, Bastard Weapons, including Spears, Large Shields
Costume and Roleplaying Requirements:
The player must wear fur on the tops of their feet and mutton chops for males and curly cues in front of ears for females.
Native Literacy: Common
More Details:
Finally driven out & forced to flee from their lands by The Dreadwood in 309 P.I., these Merry folk used to populate much of the foothills and valleys below Mt. Erden, just north of Fimbria.
Now, those Haulflin refugees that remain dwell with the Dwarves in the foothills of the Jodok Mountains.
A small population of Haulflin also remain along the Fimbrian border to their old lands. They stay and fight to reclaim their homelands.
Hauflins are merry folk who, though slight of stature, are crafty and make skilled artisans.
The Hauflins’ love of good food and drink is renowned and indeed these people are often found in a tavern indulging their desires. Hauflins make poor warriors and usually depend on their cleverness and stealth to protect them.
Hauflins can be found almost anywhere there are Dwarves;and life is generally good there.
Some Hauflin live up to their hedonistic reputation and spend a great deal of their time eating and drinking ales and wines and singing and dancing. Others live a simple life of farming and tending to their small herds of animals, just trying to be a happy as possible in their new homes.
Hauflin produce a vast surplus of food but seldom see it that way and eat most of it.
Sometimes however, they do sell food for goods and services needed by the community as a whole. There are many, many craftsman among the Halflings and their goods are sought after by many outsiders. While their goods and surplus of food has made them a target in the past for raiders, their new home in Valoria affords them a level of security they have not been used to in past generations.
Hauflin who do not farm or craft can be found adventuring around the world and have a reputation for being exceptional rouges getting into all kinds of places they were not meant to go.
Some Hauflin do take up the Arcane skills but few if any become outright warriors, though there have been some to be sure.
Most Hauflin are too busy being happy to worry about matters of faith and few pursue such things. However, some have chosen to follow a Path and take up that fight for one of the world’s powers.
Hybrids
What are you looking at?
We are Half-Orcs!
The offspring of monstrous races and humans often find it hard to fit in, yet their lineage shines true in many aspects of their lives…
More About Half-Ogres
Advantages:
- +1 Strength Bonus
- +1 Damage Bonus with all weapons
- Half cost Stamina skill
- +3 Body Points for the first three Levels (+9 Body Points Total)
Disadvantages:
- Increased cost for Mage Basic Career Skill List (+10 Build Points)
- Double cost for all Arcane skills on the Mage Basic Career Skill List
- Increased cost for the Rogue Basic Career Skill List (+10 Build Points)
- Double cost for all Dexterity skills
- Double cost for all Literacy skills
- Cannot learn any Sorcery skills
- Cannot learn any Warlock skills
- Cannot learn any Spell Singing skills
- Cannot learn any Alchemy skills
Costume and Roleplaying Requirements:
The player must wear yellow makeup or makeup substitute (body suit, prosthetics, mask, etc.) on their face and all exposed skin.
Half Ogres are dim witted and naive; they take twice the normal time of In Game roleplay to learn skills.
More Details:
Half Ogres have a parent who was an Ogre and a parent who was a human.
These half breeds are exceptionally strong, very tough, and very proficient fighters with two handed weapons.
They are, however, in a word, dumb and lack the intelligence of their human parentage.
They find magic almost impossible to learn. Lacking in wit, nimbleness, and grace they find it difficult to learn Dexterity skills.
Most human societies fear these half breed and shun them; Ogres consider them weak runts who are too nice.
Often abused, very few Half Ogres find a place to live with people. They survive mostly by their strength and toughness, and all wise adventurers are very careful around an armed and armored Half Ogre ready for a fight.
Most Half Ogres are an expression of extremes, doing nothing in moderation.
Some are exceptionally kind and nonviolent while others are particularly cruel, but all are savage and fierce in combat or when angered.
More About Half-Elves
Advantages
- Half cost weapon of choice
Disadvantages
- -1 Body Points at Level 1
Costume and Roleplaying Requirements:
The player must wear pointy ears and no makeup.
Native Literacy: Common, Elven
More Details:
The result of a human and any elf, all Half Elves look similar. They have the same racial characteristics regardless of what kind of Elf the parent was.
These people are shunned by the elves and often find it hard to fit in with humans. Stuck between two worlds, they tend to be a lonely solitary people.
More About Half-Orcs
Advantages
- +1 Strength Bonus, Non-Combinable
- +3 Body Points at Level 1
- Half cost Stamina skill
Disadvantages
- Double cost for all Spell Singing skills
- Double cost for all Literacy Skills
Costume and Roleplaying Requirements
The player must wear green makeup or makeup substitute (body suit, mask, prosthethics) on their face and all exposed skin. Cannot wear a pig nose.
Native Literacy: Common
More Details:
Half Orcs are by far the most intelligent of the monstrous half breeds, and with great determination can learn magic.
They might not be as strong as a full Orc, but their intelligence allows them to survive and even thrive in Orc society.
They might not be as smart as humans, but their toughness and strength allows them to find their place in human society.
More About Half-Trolls
Advantages
- +1 Strength Bonus
- +4 Body Points for the first four Levels
- +2 Damage Bonus with claws
- The Natural Claws skill
- Can learn Feat of Strength skill as a racial (can start the game with one purchase for 0 Build Points)
Disadvantages
- Increased cost for Mage Basic Career Skill List (+10 Build Points)
- Increased cost for the Rogue Basic Career Skill List (+10 Build Points)
- Double cost for all Literacy skills
- Cannot learn any Sorcery skills
- Cannot learn any Warlock skills
- Cannot learn any Spell Singing skills
- Cannot learn any Alchemy skills
- Double effect from fire attacks
Costume and Roleplaying Requirements
The player must wear brown makeup or makeup substitute (body suit, prosthethics, mask, etc.) on their face and all exposed skin.
Slow to learn higher philosophical concepts.
Native Literacy: None.
More Details
Half Trolls are the toughest of the half breeds and quite strong; making them excellent warriors. Their low dexterity makes them somewhat unsuited to being rogues. They are more intelligent than Half Ogres and can learn some low magic, if not with difficulty, but they lack the intelligence and magical nature needed to wield high magic.
Along with their Troll parent’s strength, they share their vulnerability to fire. Like all half breeds, Half Trolls find it difficult to find a place in either Troll or Human societies, and like the Half Ogre, their savage natures tend to come through when their emotions run high.